Sunday, July 29, 2012

The Annotated Cinematic Batman: BATMAN (1989, Tim Burton)

Writers: Sam Hamm, Warren Skaaren
Director: Tim Burton
Producers: Jon Peters, Peter Guber
Batman: Michael Keaton

Time indexes refer to the 2005 Special Edition NTSC Region 1 DVD of the film.

00:00:00 -- If you can believe it, BATMAN was the first feature film to alter its studio's logo, a now common stunt. It was controversial and unpopular and Burton had to fight with WB execs to be allowed to do it. All that happens is the normally bright sky behind the WB logo shifts to dark, night, storm clouds.

00:00:14 -- Danny Elfman composed the score for the film, having been chosen by Tim Burton. WB execs didn't think he was suited to the film, but Burton insisted they listen to "the March", the stirring theme that Elfman had created for Batman. WB was sold, and the music went on to be the theme music for the sequel as well as the 1992 Bruce Timm animated series.

00:02:34 -- Gotham City. For the first couple of years of comic book Batman stories, the adventures were explicitly set in New York. Original writer Bill Finger realized that this was limiting from a storytelling standpoint and decided to ficitonalize the city's name to Gotham in Batman #4 (Winter 1940). Gotham is a traditional nickname for New York dating back to 1807, and comes from an Old English expressing meaning a home to fools. Eventually, however, the name came to be associated with the term "Gothic", and it is generally in this sense that it is applied to Batman's home. For this film, Burton wanted to envision a city that was like New York with no civic planning, a city that just built and built on top of itself, grotesque and sprawling.

00:02:52 -- The Monarch Theatre. Before this film, the theatre outside which Bruce Wayne's parents was shot was never named. Here it is called Monarch, and this name has since stuck and found its way into other Batman media. The area in which it is located is called Park Row, or unofficially, since the Wayne murders, Crime Alley.

00:02:56 -- We've got a nuclear family of husband, wife and son coming out of the theatre and stumbling their way into the Alley. From their clothes and dialogue they're obviously tourists, but I remember when I was a little kid seeing this for the first time I was sure this was the Waynes. Even though it's not, it's clearly meant to echo the Batman's origin, which we're actually not going to have revealed to us for some time in this movie.

00:04:30 -- Our first glimpse of the Batman is from high above. Like, way high above. He's standing on the balcony of a skyscraper so high up that it seems unlikely he'd be able to hear the screams of the woman in the Alley below. Also this whole shot is a matte painting and Batman himself is a badly animated shadow. Seriously, first shot of the hero in the movie and it's probably the cheapest looking thing in the whole picture.

00:05:24 -- This film begins with an already active Batman, who has become an urban legend among the crooks he preys upon. This difers it from SUPERMAN (1978) and later superhero movies, including BATMAN BEGINS (2005), which generally spend about an hour of the running time telling us how the hero became a hero. Hamm's decision to structure the story this way mirrors Batman's first appearance in Detective Comics #27 (May, 1939), which begins with Batman an already active mysterious figure, then introduces Bruce Wayne and Commissioner Gordon, and ends with the surprise reveal that Wayne is Batman. Batman's origin would not be told until Detective Comics #33 (November, 1939), thus leaving his motives for crimefighting a mystery intially. Hamm follows this structure in his screenplay, first showing us Batman, later Wayne, then revealing them to be the same, and then waiting a long time before revealing why Wayne does what he does.

00:05:49 -- Batman's appearance. The molded rubber suit seen here comes from a few places. In terms of its basic design, it's actually pretty spot on with how Batman was being drawn in the comics at the time, only translated from spandex and Kevlar into hard rubber and leather. These material choices mean that the head can't turn (hilarious!) and the cape weighs something like 20 pounds. The molded rubber look was Burton's solution to the fact that the actor he chose to play Batman, Micheal Keaton, was like five foot five and 100 pounds soaking wet. Burton rationalized this by saying that if Wayne was actually intimidating to look at he wouldn't have to dress as a Bat to scare people. This is the first of many rationalizations of Burton's that I will touch on that cover up the fact that he basically didn't get the character because he only ever read two comic books -- THE DARK KNIGHT RETURNS (1986) and THE KILLING JOKE (1988). Burton was also behind the decision to recolour the costume. In the comics, Batman's cape and cowl were traditionally black, with blue used as a highlight colour. Originally designed by artist Bob Kane with input from writer Bill Finger, the main outfit was grey, with a yellow utility belt and a black bat logo. By the 1960s, the blue highlights had become the dominant colour, with black as a shadow, and a yellow oval had gone around the bat. By 1989 the cape and cowl was entirely blue. Burton wanted all black because a) he felt it would fit the "darker" tone he was looking for and invite less comparison to the Adam West Batman and b) he's Tim Burton, goth director. The all-black costume has remained the norm in the movies ever since, and was briefly adopted in the comics during the mid-90s, before returning to more traditional colours. All black looks great on film, but it doesn't work well in art.

00:06:15 -- The batarang. First introduced in Detective Comics #31 (September, 1939), it is a standard part of Batman's arsenal. Occasionally it's a big boomerang used to bop bad guys on the head, occasionally it's more like little throwing stars, and occasionally (as in here and the Adam West TV show) it's attached to the Bat rope and used to lasso crooks.

00:06:23 -- In the comics, Batman has whited out eyes when wearing his mask. This was a visual technique invented by Bob Kane that he felt made the character look more mysterious (also it's easier to draw), and has since become standard in comics. No live action portrayal ever really tries to replicate this, but instead tries to make the eyes blend into the mask visually by... having Batman wear heavy mascara. Remember this when we get to the end of BATMAN RETURNS, it'll be funny. I promise.

00:06:40 -- "I'm Batman." It all started here, including, I believe, the idea that Batman's voice is sort've gravelly and Clint Eastwood esque. Keaton sounds pretty good doing it. Serious, but, y'know, intelligible.

00:07:03 -- Harvey Dent first appeared in Detective Comics #66 (August 1942), created by Bill Finger and Bob Kane. The dashing District Attorney of Gotham City, his name was originally Harvey Kent, but changed to Dent after a few stories to avoid confusion with Superman's alter ego, Clark Kent. Thematically, the name Dent suits the character better anyhow. In the original stories Dent was dashingly handsome, nicknamed Apollo, and had a sculptress named Gilda for a wife. Mob boss Sal Maroni throws acid in his face during a trial and Dent's psyche breaks down and he becomes the villain Two-Face, who commits either good or evil deeds based on the flip of a coin. Here, Harvey is played by Billy Dee Williams, the only time where Harvey has been portrayed as black (and with a moustache!). Williams signed on for the role with the understanding that the character would become Two-Face in the sequels, and had a pay-or-play stipulation in his contract, so that when the role was recast with Tommy Lee Jones in BATMAN FOREVER (1995), Williams was payed the same amount he would've gotten if he'd been in the movie! Here, Dent has been recently elected to clean up crime in Gotham.

00:07:18 -- Boss Carl Grissom is a character invented for the movie, but fits the standard archetype of an all powerful mob boss who runs Gotham until Batman shows up. In the comics, this role is prominantly filled by Carmine Falcone, a character created by Frank Miller for his 1987 BATMAN: YEAR ONE storyline, but that comic was published too late to in any way influence the creation of this film. Instead, Grissom more closely resembles Rupert Thorne, who first appeared in Detective Comics #469 (May, 1977) by Steve Englehart and Walt Simonson during the STRANGE APPARITIONS storylien, was a character who was a gangster with a clean public face, and who featured in earlier drafts instead of Grissom. In those drafts, Thorne is revealed to have placed a hit on the Waynes, and that their murder was set up only to appear to be a random mugging. This would make the movie character a version of the Silver Age mob boss Lew Moxon, as well as tie together the fact that a younger Jack Napier, who appears in the main film as a mob enforcer, was the killer instead of crook Joe Chill. But this plotline was dropped during the several rewrites the film went through, and Thorne became Carl Grissom. Writer Sam Hamm took much inspiration from the STRANGE APPARITIONS storyline, although numerous rewrites erased many traces.

00:07:47 -- Police Commissioner James Gordon first appeared in Detective Comics #27 by Bill Finger and Bob Kane, same as Batman and Bruce Wayne. Originally an older character who was friends with Wayne and hunted the Batman, Gordon eventually came to see the Dark Knight's worth and deputized him. A one note character who mostly sat behind a desk and gave exposition, Gordon's character was greatly strengthened by Denny O'Neil and Neal Adam's work on Batman in the 1970s was further revised and improved by Frank Miller for his YEAR ONE series. However, this movie's version, played by Pat Hingle, is largely based on the earlier version of Gordon -- older, deskbound, somewhat useless. Enjoy him here because he gets less and less to do as these movies go on.

00:08:09 -- Jack Napier, a character sort've/kind've invented for this movie. I mean, obviously, he becomes the Joker later on, and he first appeared back in Batman #1 (Spring, 1940) by Bill Finger and Bob Kane, but we'll talk about that when we get there. Jack Napier, as an identity of the Joker pre... Joker, is invention of this film, however. In the comics, the Joker's pre-crazy identity has never been given a name. That being said, Jack Napier does have comic book antecedents. Despite claiming inspiration from THE KILLING JOKE by Alan Moore and Brian Bolland, Burton surprisingly uses basically NOTHING from that book's influential depiction of the Joker. That comic posited a sympathetic identity to the pre-Joker, who was forced into becoming the criminal known as the Red Hood. But the Red Hood himself is an older idea, one created by writer Bill Finger for Detective Comics #168 (December, 1951) by Bill Finger and Lew Schwartz, which gave an origin for the Joker for the first time. Before that, Joker was a complete mystery who arrived on the scene fully formed -- but Finger had often laid hints that he had been a criminal before he had been the Joker. Instead of taking Alan Moore's idea that "one bad day can drive a man insane", or Bill Finger's idea of an earlier costumed identity, Hamm and Burton make pre-Joker a mob enforcer in a smart pinstripe suit, which fits the pseudo-film noir look and feel of this movie, the notion here being that Napier already had a few screws loose and the acid bath to come just let everything come out freely. This notion hasn't been used much since, except in the classic 1992 animated series, which took Jack Napier and his origin wholesale for its version of Joker.

00:08:22 -- Alicia, who is Napier and Grissom's shared mistress and later becomes a girlfriend of the Joker's (complete with scarred white face!), isn't based on any comic character, and in fact predates Harley Quinn by three years.

00:09:37 -- The big fat detective in the tenchcoat, with the five o'clock shadow chomping a big cigar, is NOT, in fact, Harvey Bullock. Bullock, who first appeared in Detective Comics #441 (June, 1974) by Archie Goodwin and Howard Chaykin , was clearly the inspiration however. Bullock's character in the comics was a controversial officer who was loyal to Gordon yet appeared to the casual observer to be the typical crooked cop. In this film he is transformed into Lt. Maxwell Eckhart, who IS a crooked cop, working for Grissom. Eckhart probably was Bullock in earlier drafts, but changed as he diverged further from the original character, similar to Thorne's transformation into Grissom. In BATMAN RETURNS (1992), Burton would be less touchy about making outrageous changes to comic characters.

00:09:50 -- The character of Alexander Knox is unique to this movie. While the crusading journalist is a stock comics character, there's never really been one in Batman. Knox is practically the protagonist for the first act, then practically vanishes from the movie. It's one of many glaring examples of the mountain of rewrites the script went through. As you can tell from the fact that everyone is wearing trenchcoats, suits and fedoras, this movie seems to be set in 1989 and 1939 simultaneously. It's a unique look that would inspire the style of the 1992 animated series.

00:11:55 -- Bob the Goon, another film-original character, played by Tracey Walter, serves as Jack/Joker's lackey throughout the movie. Walter got the part because he's basically Jack Nicholson's lackey in real life.

00:12:27 -- The Gotham City 200th anniversary festival -- a plotline that seems important but isn't. Just like all the other ones. This is a movie that works on design and chutzpah, its script is a mess. Not really Sam Hamm's fault. And it's less of a mess than BATMAN RETURNS.

00:13:12 -- The newspaper artist's signature is Bob Kane. Kane, of course, is the artist who created Batman. Cute.

00:13:32 -- Vicki Vale. In earlier drafts this character was Silver St. Cloud, a character from the STRANGE APPARITIONS storyline (Detective Comics #470, June 1977 by Steve Englehart and Walt Simonson) who dates Bruce Wayne, figures out he's Batman, and decides on her own he's too dangerous to be in a relationship with. Vicki Vale, on the other hand, is a much older character, debuting in Batman #49 (October/November 1948) by Bill Finger and Bob Kane. Vale was the third major attempt at creating a recurring love interest for Batman/Bruce Wayne, and was designed as an imitation of Lois Lane. Vale was a photojournalist working for the Gotham Gazette who was always trying to prove Bruce Wayne was Batman. A redhead, she was visually based by Kane on the young Norma Jean (later Marilyn Monroe) whom Kane had met before she was "famous". Originally Sean Young was cast as Vale, based on her performance in BLADE RUNNER (1982), but she suffered a horse riding mishap before shooting started and the part was hastily recast with Kim Basinger. Here she's working for the Gotham Globe, because hardly anyone did their homework when they made this movie.

00:13:41 -- Vicki covered the Corto Maltese revolution for TIME. Meant to establish her cred as a "serious photojournalist", Corto Maltese is an obscure inside reference to Frank Miller's THE DARK KNIGHT RETURNS, where Corto Maltese is a small caribbean island nation that the US is interfering with, Reagan-CIA style. Miller's use of the name Corto Maltese is, in turn, an obsure inside reference to awesome Italian comic book CORTO MALTESE, about a sailor-adventurer-smuggler-pirate who is awesome.

00:14:26 -- Bruce Wayne's benefit. In the original comics, Bruce's fortune was simply explained as the Wayne family being old money, one of the founding families of Gotham. There was never any sense of a corporate entity still producing cash. 1960s Batcomics under editor Julie Schwartz began to depict Bruce as a great philanthropist, running the Wayne Foundation and always giving benefits and charity balls and such, a depiction utilized to a great extent in the Adam West series and also used here. The idea of Wayne Enterprises, that Bruce runs a company, would not appear in the comics until much later, and not in the films until BATMAN FOREVER.

00:14:55 -- Axis Chemicals -- chemical plants have a long history in Batman comics, reaching all the way back to the original Detective Comics #27, "The Case of the Chemical Syndicate", which featured a battle at Apex Chemicals. The Joker's origin took place at Ace Chemicals. I assume that name was dubbed too obvious, and Axis has a nice sinister ring to it.

00:16:35 -- Jack brings his "lucky deck" with him to the raid on Axis. Presumably this inspires his name change to "The Joker" later. In the original comics, Ace Chemicals was next door to the Monarch Playing Card Company. Either way kinda strains things trying to tie all the elements together. That's what happens when you develop an origin for a character over ten years after you originally create them.

00:17:01 -- Wayne Manor, here portrayed by Knebworth House, a mansion north of London that dates to 1490. Wayne Manor is the traditional home of the Wayne family in the comics, which of course sits over the extensive Batcave. Bruce Wayne's wealth in the comics was originally simply a means to explain how he could devote all his time to crimefighting without worrying about a real life, more or less. Depictions of Bruce Wayne's life were secondary to his adventures as Batman for a long time, until DC began imitating the soap opera style of Marvel in the late 70s.

00:17:37 -- Alfred Pennyworth, here played by Michael Gough, first appeared in the comics as Alfred Beagle in Batman #16 (April/May 1943) by Don Cameron and Bob Kane. Alfred was a heavyset and buffonish character who had come to work for Wayne to follow on the family's tradition of serving the Waynes (his father Jarvis had served previously), but which Alfred had been unable to attend to due to being unable to leave England during WWII. After the debut of actor William Austin's version of the character in the 1943 BATMAN movie serial, the comic character was changed to match, becoming thin and balding with a moustache, and the name changed to Alfred Pennyworth. This visual has stayed with the character ever since. Later revisions to the storyline have cast Alfred as having always been the Wayne's butler, looking after Bruce since he was a child and becoming a father figure after the death of his parents.

00:18:16 -- Oh shit, it's Bruce Wayne! Even if he doesn't know it. Michael Keaton was a very, very unpopular choice for Bruce/Batman. I mean, it makes the fan uproar over Ledger's Joker look like nothing. And just like Ledger's Joker, all that complaining went away instantly after the movie came out, and Keaton for a while was the definitive Batman. Which is a little silly given his curly hair, tiny height and slight build. I mean, there's no way this guy is a master of any martial art. Burton insisted he cast Keaton for his acting chops rather than looks, although fan outrage was pretty justified given that Keaton was a comedian, pure and simple. Hell, his previous role was Betelegeuse in BEETLEJUICE (1988), a part which would seem to qualify him for the Joker more than Batman. Fans feared this meant another campy, comedic Batman a la Adam West. Burton claimed there was a haunted quality in Keaton's eyes, that you could believe he had suffered a great trauma in his past. There's a lot of clever camera tricks used in this movie to try and make Keaton look taller than romantic interest Basinger.

00:22:13 -- "And what do you do for a living?" Vicki Vale asks. Bruce never answers, and neither do either of Burton's two Batman movies. The fact of the matter is despite trying to fight the influence of the Adam West Batman show, you can tell that was the primary source of information regarding the character, rather than the comics. Wayne Enterprises, Lucius Fox, all of that had been in the comics since the 1970s, but none of it is in this movie, which depicts a bumbling, clueless, harmless humanitarian billionaire Wayne in keeping with the Adam West version.

00:23:20 -- Holy shit! Bruce Wayne has cameras throughout his house and spies on people using a bunch of monitors and a keyboard in some sort of computer like apparatus at a desk. Not exactly a "hey, he's Batman!" reveal, but if you need it explicitly, we'll be waiting awhile. Again, Hamm structured the storyline to reveal information similar to how Finger and Kane doled it out originally: There's this Batman guy, there's this Bruce Wayne guy, OMG they're the same!, here's why.

00:23:30 -- Keaton's Wayne wears eyeglasses. Is Batman farsighted? How does he fight crime?

00:24:05 -- "Shoot to kill." If there's one element that seemed to make into this movie from YEAR ONE, it's that when Batman first shows up, Gotham City is a horrifically corrupt place.

00:24:52 -- So in the original comics, the battle at Ace Chemical goes like this: The Red Hood gang has robbed the Monarch Playing Card Co. next door and is escaping through the Ace Chemical plant. The cops are in pursuit. The Batman has been trailing the Red Hood for months. He confronts him on the gangway, but the Red Hood dives into the chemical vats to escape. Draining into the river, he discovers his hair dyed green and his face bleached white and becomes the Joker. THE KILLING JOKE added some ambiguity about whether Batman pushed him or not, and that the Red Hood was merely a patsy pushed into crime to draw heat from the rest of the gang. While Jack Napier is a completely different character, as are the circumstances, the whole chemical plant/gangway/vat of goo thing survives pretty intact.

00:26:10 -- I'm gonna blow a few of your minds here, because this seems such an obvious and integral element of Batman's gadgets, but the idea that he uses a grappling gun comes from this movie. Seriously, before this Batman just had to throw his batarang with rope line up to the top of a building, where it somehow always caught, and then he somehow swung away (from street level up, because erm, wwhat?) and then climbed up the sides of buildings -- assumedly meeting 1960s celebrities in cameo roles along the way. Yeah, grappling gun was a smart maneuver. Hard to imagine him without it now. Granted the first thing he does with it here is shoot a guy in the throat, because this is hardcore Finger/Kane mytersioso Shadow-rip-off Batman we're dealing with.

00:27:19 -- Seriously, the damn rubber Batsuit was so heavy and so hard to move in, that basically any time you see it moving and looking in the least bit cool, it's not Keaton in the suit but either a stuntman or a (no jokes) ballet dancer they hired to make the movements look right.

00:29:02 -- Batman deflects the bullets with the gauntlets on his gloves. I have no idea how that is supposed to work. Batman's unique, weird, spiky gloves developed slowly. Originally, Batman wore ordinary gloves. After a few issues, these became long gloves, and finally developed tapered fins, which eventually became three weird spiky things. They look cool, but only occasionally serve a purpose.

00:29:22 -- Did his hand slip, or did he deliberately drop him? It's only a question because Burton's Batman kills people, because Burton's Batman is crazy. What Burton seemed to take away the most from THE DARK KNIGHT RETURNS and THE KILLING JOKE is the notion of Batman as just as insane as his enemies, an influential take that made those stories interesting and unique, and dozens of 90s Batman comics tiresome and derivative.

00:29:46 -- Batman has pretty much always used exploding gas pellets from his utility belt to get out of basically any jam. It's a cool idea that predates Batman and has its roots in pulp noir heroes like The Shadow and The Phantom.

00:30:16 -- I'm almost positive that's a fake hand on a stick. This movie is inexplicably cheap sometimes.

00:30:38 --  The map of Gotham City at Knox's desk is an upsidedown map of Vancouver.

00:34:28 -- I've never understood why they went with this whole plastic surgeon thing with Joker. In the comics, he makes it home, sees his reflection in the mirror, and goes nuts. Here, this cheap plastic surgeon (seriously, how he didn't become horribly infected is beyond me), screws up fixing the scars from his ricocheted bullet wound to the face and ends up severing his nerves so that his face is permanently grinning. Why is it everyone tries to make the Joker permanently grinning? He isn't stuck grinning in the comics. I mean, yeah it's his default expression, but sticking Nicholson behind permanently smiling prosthetics seriously limits his acting choices and Joker's range of expressions. What was the rationale?? (Granted, the character's appearance was originally inspired by Conrad Veidt's appearance in the silent film THE MAN WHO LAUGHS (1928), where he plays a man who's face is permanently fixed in a Glasgow Grin, so I suppose this is just "back to the source").

00:35:58 -- Bruce Wayne doesn't really drink, it's all an act. It's a gag that Miller developed for DARK KNIGHT RETURNS and YEAR ONE. And it makes sense.

00:37:47 -- An impressively dramatic reveal of The Joker... ruined by the purple smear on the right side of his neck. Seems that Nicholson's white make-up kept rubbing off on his purple coat, so they coated the coat with purple shoe polish rather than clean it over and over. Of course the purple shoe polish rubbed off his neck. This movie had a budget of $35 million.

00:39:07 -- Lololol, he sleeps upside-down, like a Bat! Because, erm, he's crazy! And... yeah... this is silly.

00:42:51 -- The Joker's goons wear logos depicting the Joker as drawn by then-current Bat-artist, Jim Aparo.

00:45:26 -- The Gotham Globe has nothing on the richest man in Gotham City. Not even photos. "A non-existent social life, these things beg the question as to what exactly does Bruce Wayne do with his time and his money?" Seriously, does anyone buy for a second the idea this movie is trying to portray, that the murder of the Waynes is some big secret no one knows about?

00:46:43 -- The idea that Bruce Wayne visits the Alley where his parents were murdered and places two roses every year on the anniversary of their deaths comes from the classic Detective Comics #457, March 1976 by Denny O'Neil and Dick Giordano.

00:49:00 -- Oh shit, that's Jack Napier! And he's confronting one of his mob rivals! Sure he looks different, but it's clearly him! Do I change into Batman and try to save the day? Or stand around gawking like an idiot? Probably that second one.

00:52:23 -- "What's so special about the Alley at Pearl and Phillips St.?" Well, nothing. Because the address where Bruce's parents were killed was Park Row. It's in the same comic you took the roses thing from. Am I asking too much, here?

00:52:46 -- Many explanations have been offered for how the Joker got his Smilex toxin gas, which contorts the victim into a rictus grin and has been his traditional means of killing people since his first appearance. THE KILLING JOKE gave him a backstory as a chemical engineer turned failed comic for this reason. Here he appears to have stolen it from the CIA, although the only evidence is a file folder on a desk full of pictures that you might never notice.

00:53:19 -- Burton wanted a Beauty and the Beast, Phantom of the Opera element to the story, so Joker develops a crush on Vicki Vale, despite the comics character being traditionally fairly asexual. This plot element helps keep our three main characters together, but it also totally obscures Joker's motives. What exactly does he want? You can get away with this here because, hey, Joker's crazy, but it becomes a worse problem in RETURNS.

00:56:08 -- Joker taking over media, especially television, to deliver his threats is a particularly traditional element of the character, dating back to his first appearance. The version of the character in this film is mostly based on Steve Englehart's take from "The Laughing Fish" in Detective Comics #475, February 1978. There, Batman observes that the Joker's insane scheme makes sense to him alone. But it still makes sense, in a crazy way. I have watched this movie thousands of times and have no clue what Joker's after here. He's killing people using poisoned beauty products, but why? In the comics it'd be a typical Joker scheme for an issue, but how do we get from Jack Napier to here? Joker taking over Grissom's crime empire made sense. That he got Axis Chemicals out of the deal and is using it to make the poison makes sense. This poison people wth beauty products that make them grin like him makes sense in a "make everyone feel his pain" sorta way, but the film never actually says that, never elaborates or explains. And it has nothing at all to do with his endgame plan. It feels like Joker is sort've making it up as he goes, which is fine for him as a character, except that the screenwriters were too. This movie went into production without an ending.

00:57:31 -- And then, based on Napier's expertise in chemistry, Batman figures out the entire scheme off camera, because it basically doesn't matter.

00:59:30 -- The Flugelheim Museum. The Adam West show often used New York place names for Gotham ones, only altered to be a bad pun of some kind. This is actually worse.

01:01:44 -- Hope you like "Partyman", by Prince. I don't know what's more disturbing, that Warner Bros had insisted on a Prince soundtrack for BATMAN early enough in development for it to be worked into the script, or that the script was being rewritten far enough into production for them to work in an entire Prince song and dance routine.

01:03:14 -- The painting the Joker likes is "Figure with Meat" by Francis Bacon.

01:03:40 -- I'm sure the only reason that the Joker develops a crush on Vicki Vale out of nowhere is that the only thing the writers could think to do with her in the third act was have Joker kidnap her so Batman could rescue her and they couldn't think of a good reason for Joker to do that other than he has a boner.

01:04:47 -- "I make art, until someone dies. I am the world's first fully functioning homicidal artist." Here's a notion that springs up in this scene, and then disappears right afterwards. There's no precedent in the comics to the Joker seeing himself this way. There's nothing in the rest of the movie to indicate it either. It just sort've sits there and doesn't make any sense. It's just in this scene. Again, is the Joker crazy or is the writing bad?

01:06:54 -- A rousing dramatic entrance for the title character who we haven't seen for forty minutes. Also the first contact our hero and our villain have had the entire movie. Well, kind've contact. They sort've pass each other, briefly.

01:07:27 -- The Batmobile. First appearing in Batman #5 (Spring 1941) and created by Bill Finger and Bob Kane, the Batmobile is the distinctive, awesome, and distinctively awesome vehicle of Batman. The original design was a high powered black sedan with a single, central Batwing fin and a Batface batering ram at the front. Later designs added bubble cockpits and various gadgets. The most famous was the 1960s TV show Batmobile which was based on a 1957 Lincoln Futura. After that show, comic Batmobiles began resembling regular cars more and more, until the tank Batmobile of Miller's DARK KNIGHT RETURNS. The Batmobile in this film was a completely custom design and pretty damn awesome looking, if completely impractical to drive.

01:07:40 -- Now a traditional element of Batmobile design, the giant flaming rocket at the back was actually added for the TV Batmobile of the sixties. It survived to be included in Burton's film and even in Chris Nolan's version! Holy homage, Batman!

01:06:33 -- There's no reason why they get out of the car. They get out, run into an alley, fight some goons, then get back in the car and drive away. They just wanted a fight scene in the middle of their car chase.

01:10:57 -- A Joker goon does a back-flip over a fence, out of nowhere, armed with swords, for no reason.

01:13:30 -- Originally, there was no Batcave. With no Batmobile, no Batcomputer, no Robin, etc. Bruce didn't need some big cave to keep his stuff in. In the earliest comics, his batgear is literally just chillin in a locked box in Wayne Manor. Eventually he gets the car, which is initially kept in an abandoned barn that is connected to Wayne Manor by an underground tunnel. The idea of a Batcave, a secret underground headquarters for Batman and Robin, was invented by the 1943 BATMAN movie serial. It was incorporated into the comics in Detective Comics #83 in January 1944. It is entered from the outside by the Batmobile through a hidden tunnel, and from inside Wayne Manor using a trick grandfather clock that opens when the time is set to 10:47 -- when the Waynes were murdered.

01:13:36 -- The movie really wants us to think this is a POV shot, but there is no rear window in that Batmobile.

01:14:20 -- "They're great survivors." Literally the closest thing this movie gets to a reason why Bruce dresses up as a giant bat. Of course, in the Detective Comics #33 origin story, Bruce decides that he needs to strike fear into the hearts of criminals, and decides to become a bat when one happens to fly in through his window that same night.

01:14:46 -- If you'd actually gone into this movie not knowing Batman is Bruce Wayne somehow, the reveal is here, where Batman's computer is the same one Wayne was on earlier. Seriously, that's it.

01:20:51 -- KeatonWayne's long, tortured attempt at explaining to Vicki that he's Batman kinda sounds like a long, tortured attempt at coming out of the closet.

01:21:57 -- Alicia threw herself out of a window. Was there ever a more obvious example of a character who was nothing more than a plot device? She's there to give Grissom a reason to hate Jack, and once he's Joker she's seen, like, twice, seemingly going through an entire weird, unseen subplot before being killed offscreen.

01:23:57 -- "Have you ever danced with the devil in the pale moonlight?" An exceptionally odd turn of phrase that bares no explanation, but is sufficiently memorable enough to be the primary clue in the Big Dumb Reveal coming up.

01:25:43 -- "Vale, I think your friend Wayne is really screwed up." Understatement of the century. So, you're telling me that our two journalist characters had to go digging through microfiche to find out that Bruce Wayne, the richest man in Gotham, is the son of the two richest murdered people in Gotham? Somehow this is a little known fact?
01:28:00 -- So, they do this gag where the TV control people see Joker in the right screens and the Mayor and Co in the left. Why do the Mayor and Co actually look to their left when Joker speaks??

01:29:09 -- Pretty sure this is the only appearance of Bruce Wayne in blue jeans.

01:29:25 -- So the movie portrays this as the big moment where Bruce realizes this is the dude who killed his parents. Why now? Why didn't he recognize Napier earlier? Why this slow process? Don't you think Napier's face would be burned into Bruce's psyche? If he's as fucked up as they say, why did it take for the "devil in the pale moonlight" phrase to start this chain of thought.

01:30:10 -- So here's the big moment where we learn the origin. Bill Finger and Bob Kane told the origin for the first time in Detective Comics #33. In the original version, Thomas and Martha Wayne are leaving a movie with their son Bruce (traditionally THE MARK OF ZORRO) and are confronted by a mugger (named as Joe Chill in Batman #47, June 1948  by Bill Finger and Bob Kane). The crook asks for Martha's pearls, Thomas steps to defend her, they are both shot. Bruce looks at the man in horror, who runs off. Bruce vows to spend the rest of his life warring on crime. He trains for years and becomes the Batman, inspired by a bat flying through his window.

01:32:03 -- Here's the version we get here: Thomas and Martha Wayne are leaving a movie with their son Bruce, FOOTLIGHT FRENZY (lolwut?). They are followed by some well dressed gangsters. One of them goes for Martha's pearls. Thomas goes to stop him and is shot by the second gangster, young Jack Napier. He then shoots Martha. He's stopped from shooting Bruce by his partner, who runs off, without even getting anything from the dead Waynes. What kind of muggers are these? The decision to make The Joker the murderer of Bruce Wayne's parents was a big change from the comics, motivated because Burton wanted Joker and Batman to have the same intense antagonism as in the comics, but felt he could not establish this in the space of a two-hour movie without pulling this card. (Chris Nolan managed it). But Jack Napier is a hired mob killer, not a mugger. This isn't a poor desperate crook who kills the Waynes, it's a well dressed assassin. It's a scene that makes sense in the earlier version of the script, where Rupert Thorne had paid to have Thomas Wayne killed in a would-be mugging. Napier is the killer and grows up into the Joker. It's a riff on Detective Comics #235 (November, 1956) by Bill Finger and Sheldon Moldoff, where Bruce discovers Chill had been paid to kill his parents by mob boss Lew Moxon. But none of that information is here, and we're left with a brilliantly shot, but rather nonsensical scene. Oh well, so the Joker killed Batman's parents. And Batman didn't realize that until now.

01:32:11 -- And then Alfred lets a journalist into the Batcave because he's very bad at his job. And the screenwriters were too lazy to actually show Vicki being smart enough to figure this out on her own or something.

01:33:12 -- Bruce answer for why he has to be Batman? "Because nobody else can. I tried to avoid all this, but I can't." I repeat, no one writing or making this movie really understood this character. Michael Keaton plays Wayne as if he's almost as surprised he's Batman as Vicki is. Like his parents were dead, and then he woke up 20 years later and was Batman.

01:34:16 -- Of all the things to take away from DARK KNIGHT RETURNS, you got "put machine guns on the Batmobile"??

01:34:52 -- And then Batman blows up Axis Chemicals, killing everyone inside. When asked why Batman killed people in his movies, Burton responded that he didn't understand why Batman wouldn't kill criminals. For a long time this was considered a great Batman movie, somehow. Granted, this depiction of Batman is very much inspired by the very early Bill Finger/Bob Kane comics, which did feature a Batman who killed. But that was in many ways a prototype version of the character, a thinly veiled Shadow rip-off who quickly developed into his own character. By Batman #1, the Dark Knight had taken a firmly anti-gun stance, and by Batman #4 he was firmly anti-killing. In fact, although Batman was depicted as killing as many as 20 people in his initial year of publication, all such violence stopped once Robin was introduced in Detective Comics #38 (April, 1940). Part of this was that it seemed inappropriate for Batman to kill once he had a ten year old partner, part of it was that it was hard to build a steady rogues gallery if Batman kept killing his enemies, and part of it was Kane and Finger realizing that it makes no psychological sense for Batman to kill. Tim Burton insisted that while he often diverged from the comic book versions of the characters, he always looked for the psychological truth in the characters, but in allowing Batman to kill he was way off the mark. Bruce Wayne's parents were shot and killed, and Bruce afterwards swore a war on all crime. To him, therefore, crime is most boldly represented by guns and killing, so a Batman who drives around shooting guys with the machine guns on his car is basically the very thing he's fighting against. So while a Batman who kills is true to the earliest roots of the character, that's a very underdeveloped version of Batman and for the vast majority of his history afterwards he has been firmly anti-gun and anti-killing.

01:35:44 -- Hope you like Prince, again, because here's "Trust" underscoring the Joker's parade. So, okay, it's a known fact that the Joker's killed, like, 20 people at least, right? And he announces on TV he's gonna be at the parade, hell, gonna pay for all of it. And NO ONE tries to stop him? There are NO POLICE ANYWHERE? Gordon's sitting, watching the parade on TV at home or something? Crusading DA Harvey Dent is at an NAACP dinner? Oh, and not only that, but people showed up? Like, crowds of people? What the fuck, Gotham? What the fuck?

01:38:10 -- The Batplane, here called the Batwing. Originally debuting in Detective Comics #31 (September 1939, by Gardner Fox and Bob Kane) as the Batgyro, it became the Batplane by Batman #1, predating the Batmobile as Batman's preferred vehicle by several years. This version seems less like a plane or a jet than some kind've weird UFO vehicle that runs silent and has no visible means of propulsion.

01:40:04 -- The Joker's plan is to kill everybody with gas. Somehow, no one saw this coming.

01:44:25 -- Batman shoots cruise missiles at members of the Joker's gang, killing them.

01:44:29 -- Batman attempts to kill the Joker with machine guns and missiles assisted by computer targeting and misses, somehow.

01:44:49 -- Joker shoots the Batwing with a novelty pistol with an ultra long barrel that would never actually fire in reality, and hits the Batwing dead on, causing it to explode and crash. This actually happens in a movie that was praised as being dark and truer to Batman's roots and more serious than the Adam West show.

01:46:10 -- Joker decides to take Vicki up to the top of the giant cathedral in downtown Gotham that wasn't there in any shots before now. He tells his men to meet him with a helicopter at the top in ten minutes. It was not part of his plan to go up there. This ending, I must say now, was made up practically the night before shooting in desperation. Jon Peters claims it was inspired by the ending of Phantom of the Opera, but Phantom doesn't end in a cathedral belltower.

01:47:04 -- Batman trips and stumbles in the dark because he is the world's greatest detective and a master of martial arts and a creature of the night.

01:48:01 -- The GCPD finally show up, at the Cathedral.

01:50:40 -- Upon reaching the top, Batman is met by and fights a bunch of Joker goons. How and when did they get up here? It wasn't in the helicopter Joker asked for, because it's not here yet. They weren't waiting here the whole time, because this wasn't part of his plan. No, they're just here for one more fight scene, because it's not like Michael Keaton wearing a rubber casket and Jack Nicholson at 52 years old were gonna duke it out at the end of this movie.

01:50:51 -- Batman has a "stop guy from running at me" batgadget in his glove. Victory is in the preparation, I guess?

01:51:16 -- Batman lets a Joker goon fall to his death.

01:53:08 -- Batman throws a Joker goon down the bell tower, killing him.

01:55:12 -- Batman punches Joker and Joker spits out novelty chattering teeth. This is somehow less silly than the Adam West show.

01:55:31 -- "I made you, you made me first." This is the best Burton can do with the Batman/Joker conflict.

01:56:40 -- Joker's helicopter arrives, right on time. Where did those goons come from??

01:57:35 -- Batman grapples Joker's feet to a gargoyle, weighing him down and causing him to fall to his death. Batman possibly has a higher body count than the Joker in this movie.

01:59:42 -- The GCPD has rounded up all the Joker's men. From doing absolutely nothing to absolutely everything in the blink of an eye.

02:00:31 -- The Letter from Batman is the corniest sounding thing ever. It literally sounds like something Adam West's Batman would write. "If the forces of evil should rise again..."

02:00:46 -- Batman gave the City the Bat-Signal. This isn't so much the GCPD making an under the table agreement with a vigilante so much as the vigilante declaring that the city can't survive without him and the city agreeing because it has no balls. Anyways, the Bat-Signal first appeared in Detective Comics #60, February 1942 by Jack Schiff and Bob Kane, and was created for pretty obvious reasons -- a way for Gordon to contact Batman, who by that time had been accepted by the GCPD. It was rarely used on the 1960s show, in favour of the famous "hotline" phone straight to the Batcave.

02:01:40 -- Anyone else find it bizarre that this movie ends with the relationship between Vicki and Bruce completely intact, with no hints of issues? She seems even accepting of Batman. I'm surprised they aren't in Florence already. Seriously, no one making this movie understands this character.

02:02:16 -- Although that final frame is pretty fuckin dramatic. This movie was hugely, wildly, successful, thanks in part to an aggressive marketing campaign on the part of Warner Brothers. It inspired not only a string of sequels but also many imitators, in oddly enough the very specific genre of "quasi-period pulp comic heroes" -- movies such as DICK TRACY (1990), THE ROCKETEER (1991), THE SHADOW (1994) and THE PHANTOM (1996). It's sequel, BATMAN RETURNS, brought back Burton and Keaton, but largely abandoned the pulp film noir style seen here for a more Burtonesque bizarre neo German Expressionism.

Saturday, March 24, 2012

Star Trek: Voyager Season 5 Review

So with the departure of Jeri Taylor and the beginning of the reign of Brannon Braga as showrunner, I braced myself for the worst -- but found myself pleasantly surprised with three entertaining, unique, probing character dramas.

"Night"
Probably the best thing this episode does is the scene in Janeway's quarters between her and Chakotay, when she finally really looks back and assesses her command decisions. I like the Janeway who emerges from this episode, she feels like someone who's actually been through an ordeal and changed because of it. The whole first half of the episode really shines in its character examinations. Things get a bit more standard once the Malon show up and we get the whole "littering is bad" metaphor which reeks of the late 90s, but all in all this is a top-notch hour so far as VOYAGER episodes go.
# of Crew: 133 Total -- 117 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: 1
# of Warp Cores: 2
# of Photon Torpedoes: -7
# of Gel Packs: 30
Distance to Alpha Quadrant: 58,814.5 lightyears
Opportunities to Get Home Missed: 10
However! I must point out that we use 13 torpedoes in this episode alone, which not only uses up our complement, but sends us plumetting into the red. So far the show has actually been really careful and conserved those torpedoes for big threats, but here Janeway sends em flying like they were beans.

"Drone"
At first I thought this was going to be a rehash of "I, Borg", and in some ways it was, but for the most part this episode did some really unique things and ultimately served as a fine growing experience for Seven of Nine. The actor portraying One really did a fine job. Meanwhile, I'm going to take One's "enhancements" to Voyager's shields and weapons as the reason why the ship is able to stand up to dozens of Borg ships later in the series.
# of Crew: 133 Total -- 117 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: 1
# of Warp Cores: 2
# of Photon Torpedoes: -7
# of Gel Packs: 30
Distance to Alpha Quadrant: 58,708.1 lightyears
Opportunities to Get Home Missed: 10

"Extreme Risk"
A fantastic, if a bit delayed, follow-up to B'Elanna hearing of the massacre of the Maquis last season. It's also a very accurate portrayal of a person undergoing depression -- it's not really moping about and being angsty and sad, it's being devoid of feeling entirely. Also, the Delta Flyer pops up serving to both solve and confound Voyager's shuttle problem.
# of Crew: 133 Total -- 117 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: 1
# of Warp Cores: 2
# of Photon Torpedoes: -7
# of Gel Packs: 30
Distance to Alpha Quadrant: 58,586.5 lightyears
Opportunities to Get Home Missed: 10

I'm not sure if four seasons of watching VOYAGER has just lowered my expectations or something, but these three episodes were all very well done shows, examining character choices and consequences. Not DS9 level, maybe, but way above the average on VOY and even pretty darned good compared to TNG. 

 "In the Flesh"
This is an okay episode, certainly a good attempt by the VOY writers to hit classic Trek beats, but it had me wondering why do a Cold War allegory in 1998? Like man, this would've worked great on TOS, but it's kinda hollow here. Also, while the infiltration idea allows the show to do an 8472 episode without extensive (and expensive) effects, it turns the show into a feeling of "been there, done that" with DS9. Granted, the episode sometimes comes across as the VOY writers criticizing the DS9 ones: Both premises involve a shape-shifting alien threat, wishing to purge the galaxy of humans, infiltrating Starfleet with plans to invade. But the VOY episode sticks to Roddenberrian doctrine of finding a peaceful solution -- it feels like a subtle jab at the DS9 war arc, which was and still is unpopular with a certain segment of fans.
Anyways, an all right attempt by VOY to do TOS, although we lose 8472 as villains, they were never really that well developed or interesting anyway.
One thing that really bugs me though, is that its never answered how the hell 8472 got the information to recreate Starfleet Headquarters. The uniforms in their simulationa are four years out of date, suggesting they got the data from a scan of Voyager's computer. But 8472 is ignorant of the circumstances of Voyager's presence in the Delta Quadrant. But, if they got the data straight from the Federation, why isn't it more up to date? This question is completely ignored in the episode itself.
# of Crew: 133 Total -- 117 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: 1
# of Warp Cores: 2
# of Photon Torpedoes: -7
# of Gel Packs: 30
Distance to Alpha Quadrant: 58,586.3 lightyears
Opportunities to Get Home Missed: 10

"Once Upon a Time"
Oh wow, what the frak was this. I hate these "children" episodes that second generation Trek kept insisting on doing. At least the child actor for Naomi is actually tolerable. That being said, it just felt weak that an entire episode based around priming Naomi for the realization that her mother has died instead tries to have its cake and eat it too by having her survive. Granted, killing Samantha would've really pigeonholed Naomi as a character, but it would've been a much better ending to this episode (and the character neve even APPEARS again after this show). But yeah, all the children's holodeck fantasy stuff was a slog to sit through. It was like Dudley the Dragon had invaded my Star Trek. Who was this meant for?
# of Crew: 133 Total -- 117 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: 1
# of Warp Cores: 2
# of Photon Torpedoes: -7
# of Gel Packs: 30
Distance to Alpha Quadrant: 58,585.5 lightyears
Opportunities to Get Home Missed: 10

"Nothing Human"
If "In the Flesh" was VOY does TOS, this episode is VOY does DS9. A tale of Cardassian atrocities, ethical dilemmas, and shades of grey, it succeeds despite a few story issues (it would've been stronger if Torres actually HAD the disease that the Cardie doc had cured with his unethical experiments, instead she's got a facehugger and he's just helping the EMH). But all in all, this show succeeds in discussing its chosen moral issue: is it right to use research that was gotten through unethical means?
# of Crew: 133 Total -- 117 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: 1
# of Warp Cores: 2
# of Photon Torpedoes: -7
# of Gel Packs: 30
Distance to Alpha Quadrant: 58,585.3 lightyears
Opportunities to Get Home Missed: 10

"Timeless"
I think its a rule that any time Harry becomes a decent character, it has to be in an alternate timeline. Anyways, this is probably one of the better hours in the "it never actually happened" subgenre of VOY time paradox shows -- its exciting and dark and generally just a lot of fun. I also liked that the creation of the slipstream drive by the crew is done using components and technology found and used within the last several shows.
# of Crew: 133 Total -- 117 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: 1
# of Warp Cores: 2
# of Photon Torpedoes: -7
# of Gel Packs: 30
Distance to Alpha Quadrant: 48,342.5 lightyears
Opportunities to Get Home Missed: 11

Note: I've noticed that this season Janeway has been portrayed very stern and no-nonsense. Kind've bitchy. And that's great. For two reasons. One is that its been consistent all season. My biggest problem with Janeway was never her character, and mainly the fact that her character shifted dramatically episode to episode. The other reason is that this change in Janeway is motivated, based on the crisis she went through in the season opener, finally coming to terms with her culpability in Voyager's situation. Janeway feels like a desperate leader, a woman on a mission. Someone on the path to becoming the crazy Admiral in the series finale. This is good.

In fact, these first seven episodes of season five have all been quite good in some way or another. I was dreading heading into the B&B years, but so far we've hit the ground running and had a better stretch of opening shows than maybe any other season. I also feel a real consistency in the characters, I mean, none of them are being written amazingly, but at least its consistent. Maybe now that Piller and Taylor are off the show, we no longer have the tug-of-war over what the show should be. We just have Braga and his high concept time paradoxes.
We'll see how long this lasts, but right now I'm kinda enjoying VOY for the first time in a long time.
 
"Thirty Days"

Okay, so points for trying to be a good Tom Paris episode, but way too much stuff here rings false. For one thing, Tom suddenly saying his first love was always the sea and sailing and so on is bullshit. Nothing in his character ever suggests he was anything ever but a flyboy. Second, Janeway demoting Tom and throwing him in the brig for something like this is extreme for her -- characters have done more and gotten away with less on this show: Chakotay, Torres and Seven come to mind in particular. And third, the crux of this episode's moral dilemma tries to rest itself on a Prime Directive issue that doesn't make much sense. On the one hand, I totally agree with Janeway that it's none of Voyager's business what the aliens do with the info Voyager has given him, and it's not Starfleet's role to make huge social choices for a society -- that is, in effect, what the Prime Directive is all about. But Janeway's interpretation of the Prime Directive varies from episode to episode so wildly that it's hard for it to have much weight. Some days, following it is important, on others, who cares? Hell, in this very episode she gives the aliens free technology, when back in Season 2 it was imperative that we not give the starving Kazon so much as a replicator.
Anyways, good try, but it falls short.
# of Crew: 133 Total -- 117 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: 1
# of Warp Cores: 2
# of Photon Torpedoes: -8
# of Gel Packs: 30
Distance to Alpha Quadrant: 48,222 lightyears
Opportunities to Get Home Missed: 11

"11:59"
This episode has some interesting things to say about learning truths about family myths and about the way history can be distorted. It also has a pretty good dramatization of the old progress vs. tradition conflict and I'm really glad that it came down on the side of progress because for a while it seemed to be favouring tradition and that's not really an appropriate side for this franchise to take. But on the whole, I fucking hate episodes like "11:59", that aren't really about our characters and are just random bullshit filler. I mean, on VOY everything is random bullshit filler, but still -- I find it hard to get invested in flashbacks to different characters set almost four hundred years earlier. Yaaaaaawn.
# of Crew: 133 Total -- 117 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: 1
# of Warp Cores: 2
# of Photon Torpedoes: -8
# of Gel Packs: 30
Distance to Alpha Quadrant: 48,171.5 lightyears
Opportunities to Get Home Missed: 11

"Infinite Regress"
This is kind've a neat idea. Seven with mulitple personality disorder. And you can tell the camera crew had a lot of fun with all the funky effects. Also the aliens of the week are pretty cool -- badasses in Tron costumes who had the balls to go through with Picard's Borg genocide plan. That being said, this episode ends up feeling pretty weak simply because there are about a million ways of fixing Seven's problems that they never even attempt, Seven's problem has no real effect on her character, and we never learn more about Seven in the process. We don't really hear how it feels for Seven to have the voices of people she helped assimilate in her head. Does she feel guilt? How can she face that all the time? The episode is more interested in its high concept shenanigans than exploring this. It also felt cheap and unrealistic to me that most of Seven's personalities were from the Alpha Quadrant: Human, Klingon, Romulan, even Ferengi and it strikes me unlikely the Borg have encountered Ferengi. The majority should have been pre-established or bizarre Delta Quadrant races. Oh well. At least Jeri Ryan got to have some fun. It always surprises me each time I rediscover she's actually a pretty good actress.
# of Crew: 133 Total -- 117 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: 1
# of Warp Cores: 2
# of Photon Torpedoes: -8
# of Gel Packs: 30
Distance to Alpha Quadrant: 48,118.2 lightyears
Opportunities to Get Home Missed: 11

"Counterpoint"

THIS is Kate Mulgrew's favourite episode? Why?? Cause she got to kiss a dude once? Ugh. The main problem with this episode is that the guy cast as the Inspector is too convincing in his Evil Villain persona to be believable in act 2 when we're supposed to think he's on our side. He always comes off as an arrogant douche. Anyways, this one's pretty predictable through and through -- alien we shouldn't trust double crosses us, but we outthink him, we win, he loses, the end.
# of Crew: 133 Total -- 117 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: -1
# of Warp Cores: 2
# of Photon Torpedoes: -10
# of Gel Packs: 30
Distance to Alpha Quadrant: 48,049 lightyears
Opportunities to Get Home Missed: 11

"Gravity"
Shuttle Crashes. Inhospitable Planet. Subspace Anomaly. Asshole Aliens. Woman falls in love with Tuvok, to no avail. We have seen everything in this episode before. And it's not like any of it is done particularly better or more creatively here. It isn't done worse, mind you, but why do I still care?
# of Crew: 133 Total -- 117 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: -2
# of Warp Cores: 2
# of Photon Torpedoes: -10
# of Gel Packs: 30
Distance to Alpha Quadrant: 47,805.8 lightyears
Opportunities to Get Home Missed: 11

"Latent Image"
Now THIS, on the other hand, is good Star Trek. It's well acted, directed, lit, staged, scored, and written. A classic Trekkian tale of humanity, individuality, moral dilemmas, mystery, sci-fi, etc. It's a great Doc/Seven/Janeway episode. OH WAIT. EVERY EPISODE IS A DOC/SEVEN/JANEWAY EPISODE. Well, every GOOD one, anyway. Seriously, when was the last time Chakotay did... anything? Anyways, aside from that -- this is a good show, one that reminds me a little bit of "Paper Moon" (DS9) in that it features a character who has gone through a traumatic experience wrestling with the morality of that experience and having a breakdown because of it, working through that breakdown, but earning no easy answers, because there aren't any.
Bravo, Voyager.
# of Crew: 132 Total -- 116 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: -2
# of Warp Cores: 2
# of Photon Torpedoes: -10
# of Gel Packs: 30
Distance to Alpha Quadrant: 47,733.9 lightyears
Opportunities to Get Home Missed: 11

PS. Re: Janeway's attitude in this episode -- I feel like Season 5's Janeway has been far more consistant than any previous season. In Season 1, Janeway was like a compassionate, wide-eyed, open-minded explorer with a heart of gold. Seasons 2 through 4 she would shift between that attitude and a kind of pragmatic, take no prisoners, nigh-crazy cynicism, almost at random and at times within the same episode. It was very much like borderline personality disorder. In Season 5 she has become consistant again -- consistantly the psycho cynic but hey, at least it's consistant. As an armchair psychologist, it's almost as if her ordeal in the Delta Quadrant split her personality into warring sides, battling for three years before resolving itself, and the one that made the call to kill Tuvix is the one that won out.

"Bride of Chaotica!"
Now this is just some old-fashioned fun, and I appreciate all the jokes and sly winks at the camera, and I really had fun along with it. It's a good hour. But it's dampened a little by the fact that the Aliens of the Week are just an excuse for the fun. No one asks who they are, where they came from, why they look like guys in fedoras and suits. No one bats an eyelash at the fact that hundreds of them die in the course of the episode. No one even bats an eye at the concept of photonic life forms from subspace. I mean, I know they are just a plot device to get our characters into the Captain Proton program and up the stakes, but it brings down the fun when there are such serious consequences and it feels like it's against the principles of Trek that no one on Voyager really gives a frak about these life forms other than getting rid of them in order to solve their own problem. It's a small hole in an otherwise admirable episode.
# of Crew: 132 Total -- 116 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: -2
# of Warp Cores: 2
# of Photon Torpedoes: -10
# of Gel Packs: 30
Distance to Alpha Quadrant: 47,733.9 lightyears
Opportunities to Get Home Missed: 11

"The Fight"
K, what the frak was that? It was very cinematically well done, but the script is slipshod and all over the place and really, really, didn't need to have the flashback format to confuse things further. Dream sequences within a flashback should not cut back to present time. That's just confusing. Anyways, it was cool, but ultimately meaningless. So the aliens were just trying to help us out the whole time? That's just bizarre. A very "Joe Menosky" script, indeed. But hey! At least it was nice seeing Chakotay do something again. I think this is the most screentime he's gotten since like season 2?
# of Crew: 132 Total -- 116 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: -2
# of Warp Cores: 2
# of Photon Torpedoes: -10
# of Gel Packs: 30
Distance to Alpha Quadrant: 47,672.2 lightyears
Opportunities to Get Home Missed: 11

"Bliss"
This was a neat episode for subverting the tropes of the usual "will Voyager get home?" plot line. I thought the idea of a giant starship eating space being using telepathy to mask itself as a wormhole home was a really cool sci-fi comic book fun idea of a TOS-like nature that I really miss seeing on Berman-Trek -- there was always such a lack of a sense of "fun" in any of the sci-fi elements of TNG/VOY/ENT. So this was fun and cool. Also the Ahab-analogue alien they pick up who is trying to kill the creature was great. One of Trek's best alien guest stars IMO. Also, for once, this is an episode where having Seven, the Doc, and Naomi Wildman of all people in the starring roles made sense. So I liked this one.
# of Crew: 132 Total -- 116 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: -2
# of Warp Cores: 2
# of Photon Torpedoes: -10
# of Gel Packs: 30
Distance to Alpha Quadrant: 47,607.7 lightyears
Opportunities to Get Home Missed: 11 

"The Disease"

Fuck this episode. It's not just a predictable One Hour Trek Romance (I pretty much called every story beat before it happens) but it's CENTRAL PREMISE is based on an idea I can refute with pretty much EVERY OTHER EPISODE OF STAR TREK. Harry Kim isn't allowed to fuck an alien without written permission from his CO and CMO. While that kinda makes sense, it's a completely balderdash idea in the face of Trek history. Janeway was fucking an alien like four episodes ago! Ugh. Yeah, what a waste of time.
# of Crew: 132 Total -- 116 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: -2
# of Warp Cores: 2
# of Photon Torpedoes: -10
# of Gel Packs: 30
Distance to Alpha Quadrant: 47,540.4 lightyears
Opportunities to Get Home Missed: 11

"Course: Oblivion"
Ugh, speaking of wastes of time, here's another patented None of This Matters Voyager episode, this time starring the mimetic duplicates of the crew created in last season's abysmal "Demon". Basically it's an hour of the crew realizing they are all copies and slowly dying. The only redeeming feature of the hour is its absolutely nihilistic ending where the copies die and turn back into floating silver muck in space mere minutes before they could contact the real Voyager and get help -- and Voyager flies by and hardly even notices, having no clue the copies were even there. Ouch.

"Dark Frontier"
Okay, and at 110 episodes in I'm calling it. This special movie-length Borg episode is the point when the creators of Voyager Officially Stopped Caring. The dialogue is all rehashed action movie cliches. The plot is predictable to the point of parody. We violate basic continuity left, right and centre: the circumstances of the Hansens disappearance is altered -- implying that Starfleet knew about the Borg way before "Q Who?", the Borg Queen references only a single past attempt to assimilate Earth, the Borg Queen claims Seven is the first drone to leave the Collective -- not Locutus, Hugh, Lore's group, the Borg Co-Operative from VOY Season 3, etc etc -- also, wasn't the whole point of Kes' gift to throw us passed Borg space? Why are we running into them here? We start seeing Voyager blow up Borg ships with one torpedo, and the Delta Flyer take four hits from the Borg Queen's vessel without even losing shields. And then Chakotay utters those infamous words "Photon torpedoes, full spread", launching seven torpedoes (we had already run out ages ago) at the transwarp corridor. The entire plot makes no sense -- The Borg Queen wants Seven back because Seven has a unique experience of being an individual, despite every Borg assimilated having that experience. For some reason, Seven's unique experience among Voyager's crew will make her the ideal person to figure out how to assimilate humanity for the Borg. Despite the fact that the Borg Queen later explains that they already have a complex plan to do so that does not seem to require Seven's help. And for some reason Seven most rejoin the Collective willingly, as an individual, for any of this to matter -- even though it's not like the info they claim to want will vanish if they just up and re-assimilate her.
It's an episode that makes no sense and works on no level other than Big Dumb Action Episode with Splosions. And that's all that it is. And I'm calling it as a major turning point for the show into the realm of being just a Big Dumb Action Show.
Although at least we got 20,000 lightyears out of our stolen Borg transwarp coil before it gave out, instead of the writers just forgetting we had one.
# of Crew: 132 Total -- 116 Starfleet, 13 Maquis, 3 Civilians (a Borg scan claims 143)
# of Shuttles: -3
# of Warp Cores: 2
# of Photon Torpedoes: -18
# of Gel Packs: 30
Distance to Alpha Quadrant: 27,539.4 lightyears
Opportunities to Get Home Missed: 11
And now we're only 1,540.3ly from the Beta Quadrant! I wonder if we'll make it out of the Delta Quadrant before the show ends at this rate? Hell, I wonder if we'll pass Earth entirely!!

"Think Tank"
Aka the one with George Costanza. I kid, I kid. I actually really love this episode, if only because I love the Think Tank characters. I would actually much rather watch a show about them than the Voyager crew. I mean, a group of mega-intellects who go around solving the galaxy's impossible problems, but for the price of that culture's most unique item? What a great hook! And the characters -- a old-school robot who hates math and loves art, a jellyfish who's an expert on time travel and the only female member, an ancient whale like being who hates it when you bring up his name... and the two humanoids, one of whom is Jason Alexander! I think his post-Seinfeld career would've been healthier doing that show.
Anyways, the episode is okay, we do another full spread of torpedoes we don't have, and I'm off to write "Think Tank Adventures" fan fiction, lol!
# of Crew: 132 Total -- 116 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: -3
# of Warp Cores: 2
# of Photon Torpedoes: -25
# of Gel Packs: 30
Distance to Alpha Quadrant: 27,435.7 lightyears
Opportunities to Get Home Missed: 11
(Oh, and apparently a member of the Think Tank posed as a Malon -- except the Malon live like 30,000ly away, so how does that make sense?)

"Juggernaut"
There's some good stuff in this episode, and some retarded stuff. The good stuff? This is the best episode to feature the Malon, and there are some cool visuals on their craft. The bad stuff? One is that we were in Malon space THIRTY THOUSAND LIGHT YEARS AGO. It really undercuts the feeling of progress from episodes like "Dark Frontier" when you suddenly backtrack and are running into aliens from the start of the season.
Speaking of backtracking, the other stupid thing about this episode is the B'Elanna plot, which has her learning to deal with her temper, Tuvok warning Janeway she is too unpredictable to trust with a mission, but Janeway going ahead in order to show B'Elanna her trust. What is this, SEASON TWO?? What the fuck? Have the characters not developed over the last five years? I mean, I feel they have! This would be akin to Sisko/Kira still at each other's throats in a fifth season DS9 episode!! It just rings totally false.
# of Crew: 132 Total -- 116 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: -3
# of Warp Cores: 2
# of Photon Torpedoes: -25
# of Gel Packs: 30
Distance to Alpha Quadrant: 27,397.4 lightyears
Opportunities to Get Home Missed: 11

"Someone to Watch Over Me"
Light fluffy fun as the Doctor teaches Seven how to date, and ends up falling in love himself, but can't find the courage to tell her. It's a good character episode for both characters, and probably a very relatable episode to Trekkies from both ends -- Seven's social awkwardness, and the Doctor's position as "nice guy crushing on girl way out of his league".
# of Crew: 132 Total -- 116 Starfleet, 13 Maquis, 3 Civilians (Neelix claims there are 146, lololol)
# of Shuttles: -3
# of Warp Cores: 2
# of Photon Torpedoes: -25
# of Gel Packs: 30
Distance to Alpha Quadrant: 27,355.3 lightyears
Opportunities to Get Home Missed: 11

"Relativity"
This is a fun romp around time with Seven, Janeway and Braxton. It's a good time, but I have one caveat: If you're gonna do a time travel show, where you travel to other periods in the SHOW'S OWN HISTORY -- don't have THIS many continuity errors. It's really aggravating. It's not hard to just go back and watch "Caretaker". Or fuck, ask Mike Okuda over in the next office. But still, fun episode.
# of Crew: 132 Total -- 116 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: -3
# of Warp Cores: 2
# of Photon Torpedoes: -25
# of Gel Packs: 30
Distance to Alpha Quadrant: 27,167.5 lightyears
Opportunities to Get Home Missed: 11
 
"Warhead"

"Dreadnought" meets "The Changeling" meets "Let That Be Your Last Battlefield". Good, but nothing we haven't seen on Star Trek a million times before.
# of Crew: 132 Total -- 116 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: -3
# of Warp Cores: 2
# of Photon Torpedoes: -25
# of Gel Packs: 30
Distance to Alpha Quadrant: 27,147.5 lightyears
Opportunities to Get Home Missed: 11

"Equinox"
Voyager's "Pegasus". It's a great concept for an episode, except that the Equinox crew end up being a kind've over-the-top dastardly sort've evil rather than just morally repugnant, and there are times when the existence of the Equinox and the state it's in sort've puts a lie to the entire VOYAGER premise -- like the writers admitting that "yeah, Voyager would probably be a lot more like this if we were taking this seriously". It feels less like a desperate ship that took the moral high ground running into another desperate ship that didn't, and more like a normal ship running into a desperate ship, as if the Voyager was a rescue ship from the Alpha Quadrant.
But minor quibbles aside, still a pretty good episode, with a retarded cliffhanger (omg! will one of the CGI aliens KILL Janeway?? I doubt it).
# of Crew: 132 Total -- 116 Starfleet, 13 Maquis, 3 Civilians
# of Shuttles: -3
# of Warp Cores: 2
# of Photon Torpedoes: -25
# of Gel Packs: 30
Distance to Alpha Quadrant: 27,128.2 lightyears
Opportunities to Get Home Missed: 11
(Ransom claims they are 35,000ly from home)

Tuesday, January 24, 2012

Star Trek: Deep Space Nine Season 7 Review

Wow, here we are. The final season. It's been a long journey, due to my schedule being unable to allow me to burn through these shows like you guys do.

"Image in the Sand" & "Shadows and Symbols"
What a great way to start a season. No big action-y ratings ploy, just a story, and the right story that needed to be told, with all the pacing and beats in the right place because it's spread out over two parts -- and spread out properly, with the break in the right place. If anything, these two episodes make "Tears of the Prophets" better by being the follow-up. That episode still has problems, but these episodes really expand on the ideas that the season six finale didn't have time to explore. Of everything, I only have two problems with the episodes -- one is that the Pagh-wraith Cult threat set up in Part 1 never goes anywhere in Part 2, and the other is that Sisko veers a little too far into crazy in Part 2, because of the way the Benny vision is intercut. It has always seemed so far that Sisko's visions are more or less instantaneous for him, but here we have the Benny vision happening simultaneously with Sisko's actions (or in-action), which makes it seem like Sisko is not in control of his own actions, which makes his fulfillment of the Prophecy seem less substantial in the end. But other than that, this is a great pair of shows that opens up a universe of possibilities for Season 7. Not the least of which is Ezri Dax, who is absolutely great.

"Afterimage"

Basically our "getting to know Ezri" episode. Its great. She's great. I had a ball of a time. My only nitpick is that the counseling scenes aren't written that great. I know Ezri's going through a lot, but it's a little too inept. I wish the episode had said that it was partly an act on her part to disarm Garak, as opposed to making her triumph largely accidental. Other than that, no complaints -- it hits the right spot, especially in regards to how the characters react to Ezri. Nicole de Boer does an AMAZING job playing a character who is, but isn't, Jadzia. It REALLY sells the whole Trill symbiont thing in a way that talking about it for 6 years never quite did.

"Take Me Out to the Holosuite"
Quite possibly one of the best episodes the show ever did. I could not stop smiling, or laughing for that matter. Pure gold.

"Chrysalis"
I get what they were going for, and its all very sincere, but it was dull. Nothing we see here is something I haven't seen before on DS9. Felt like "Melora, Take 2" in a lot of ways. Although Serina is a much better character, and the actress is a delight.

"Treachery, Faith and the Great River"

Brilliant. I love how the title applies equally to both plots. So good.

"Once More Unto the Breach"
Also brilliant. A perfect send off to Kor. I believe in the legend.

"The Siege of AR-558"
Absolutely, positively, fucking brilliant. One of the best all-time Trek episodes. I don't care what any fucking second generation VOY lovers say, it's one thing to talk about how war is awful, blah blah blah, it's another to SHOW IT. And in a visual media, well, let's just say this episode is powerful. And good. Very, very good.

"Covenant"

Yet another intriguing entry in the Dukat saga. It feels a little odd, how few appearances Dukat has made since he went crazy-go-nuts back in "Waltz", but I liked this entry for how believably it built on elements from past episodes. It was also interesting to see Kira put on the other side of the religion issue for once, hearing OTHER people try to tell her it's all about the power of blind faith. It's a subtle element to the show, but a neat one. Overall, the show is a pretty accurate portrayal of the craziness of cults, and as always, the craziness of Dukat is fun to examine.

"It's Only a Paper Moon"
Along with it's necessary predecessor, "Siege of AR-558", this is one of DS9's finest hours. That episode showed that war is brutal and inhuman, not glorious -- this one shows the real consequences. We finally see a situation where a counselor makes sense (dealing with PTSD) and Ezri gets some good stuff in this episode, but its Nog and Vic who shine the most. Isn't it amazing how much Nog grew as a character? From the scruffy little thief of season 1 to this? Damn DS9 is great. I also liked the subtle exploration of the dangers of retreating from reality into a fantasy world -- a theme that echoes through Trek all the way back to "The Cage", and a theme Trekkers seem sometimes all too eager to ignore. "It's Only a Paper Moon" is one of my all time DS9 favourites.

"Prodigal Daughter"
I was bracing myself, because what I had heard from fandom was that this wasn't a very good episode. But ultimately, I didn't find myself thinking in terms of good or bad when it was over. All I could think was "that was fucked up". This was one of those DS9 episodes that really takes pleasure in just leaving the audience unsettled, with no easy answers, and no real hope in humanity. Miles goes looking for the widow of the man he betrayed, but it turns out she's been killed by Ezri's kid brother, who has been driven psycho by his ambitious mother, who aside from her overzealous passion, only ever meant well. It's some seriously fucked up shit. And when the episode ends, she has to go back to the station with the knowledge that her gifted and artistic brother has been sentenced to 30 years, and gets no sympathy from Miles. Ouch, DS9. Ouch.
Yeah, so I think it's a good episode.

"The Emperor's New Cloak"

One last fun romp through the Mirror Universe. This episode really feels like the writer's are doing it just for the hell of it, one last Mirror episode just cause it's season 7. You know that no one's taking things too seriously when they take the two birds/one stone approach and make it this year's Ferengi comedy episode as well. I kinda wish the Mirror Universe had gotten a better, more insightful send-off than this, but I guess the real finale for that story arc on this show was "Shattered Mirror" back in Season 4. This and "Resurrection" are basically just afterthoughts and epilogues. Ah, well. It's fun at least.

"Field of Fire"
A great episode. Great use of Ezri and the Dax symbiont. I love all the murder mystery details, from the TR-116 rifle and it's ingenious methods to the idea of a Vulcan driven to become a serial killer by the Dominion War. Great ideas, great execution. Good stuff.
 
"Chimera"

A great exploration of Odo and Kira's relationship, a fantastic set-up for Odo's eventual character arc, an insightful examination of the difference between solids and changelings WITHOUT the baggage of "the Founders are evil", and for once a guest star alien who wants to change the status quo but who DOESN'T have evil ulterior motives. Instead of the plot forcing Odo's hand as to which way he'll choose, the characters are allowed to interact and examine themselves naturally. This is an extremely well written and well performed episode.

"Inter Arma Enim Silent Leges"
This is one of my favourite DS9 episodes. I love Sloan, Section 31, Romulans, Admiral Ross, and Bashir, so naturally an episode throwing them all together is dynamite. I also love plots like this one, involving plans within plans within plans. Sloan is, essentially, Star Trek Batman. He's great. I love the way this episode gets us thinking about what the Alpha Quadrant will be like AFTER the war. I love, well, pretty much everything about this episode.

"Badda-Bing, Badda-Bang"
Sisko's Eleven. Nuff said. If you don't like this episode, I don't think we can be friends. Pretty much perfect, and loads of fun. "Bride of Chaotica!" (VOY) couldv'e learned a lot from this show. Also, Sisko and Fontaine singing "Best is Yet to Come"? Not only awesome, but totally true.

SO excited to be heading into THE FINAL CHAPTER!! http://www.youtube.com/watch?v=C3fObaejFOE

"Penumbra/Til Death Do Us Part/Strange Bedfellows/The Changing Face of Evil"

I watched these four all in one go so it's a little hard to seperate my thoughts on them. Basically "Penumbra" was a good lead-in, slowly getting the ball rolling, mainly focused on Sisko/Kassidy and Ezri/Worf. Then we head into "Til Death Do Us Part" which brings us Sisko marrying Kassidy, Worf and Ezri fucking, and the insanely creepy Dukat/Winn team-up. Oh, and the Breen ally with the Dominion. Which brings us to "Strange Bedfellows" where everything gets better -- Worf snapping Weyoun's neck (http://www.youtube.com/watch?v=6YoPXogkXsk) is a moment only bested by http://www.youtube.com/watch?v=2kJAIKLbhdk. In fact, Weyoun/Damar may be the best duo in a series based around great duos. Then we get "Changing Face of Evil", where Dukat and Winn have truly joined forces to unleash the Pagh-Wraiths, the Breen fucking WRECK Earth, and the Defiant is destroyed when the Dominion retakes Chin'toka.
In and amidst all this, Bashir and O'Brien's holodeck Alamo obsession moves into the real world with a model, Ezri discovers she loves Julian, and the Founders are all dying of a mysterious illness.
And the Prophets don't want Ben getting married.
Btw -- this show is awesome.
Too good.
I have narry a bad thing to say.
Fuck it's gonna suck when it's over and all I have left is VOY.
 
"When It Rains..."/"Tacking into the Wind"'

Another awesome pair of Final Chapter episodes -- the entire Kira, Damar, and the Cardassian Resistance storyline is just gold. I love seeing Kira in a Starfleet uniform, and the irony of it all is delicious. Also -- Damar. Maybe the best character arc on DS9 ever, next to Nog. I mean, I just love seeing this guy pull himself out of his kanar induced self-pity and become the Hero of Cardassia over the past few episodes. The moment when he shoots Rusot, declaring the old Cardassia dead just cements Damar as one of the greatest heroes of Star Trek -- even after all his mistakes, Damar knows that Cardassia can't survive if they just go back to business as usual.
Also, the Worf/Martok/Gowron stuff? Also golden. It really plays well when you've been watching since TNG, with all Worf has been through with the Klingons and Martok and so on. I love the scene where Ezri just lays it all on the table, that all this Klingon honour and integrity is bullshit posturing -- these guys backstab each other more than the Romulans. And I love that it's Ron Moore writing it, the guy who prolly did more to develop all that Klingon honour crap more than anyone.

"Extreme Measures"
I've heard a lot of people call this the "weak link" of the Final Chapter, but frankly they can all go fuck themselves. I think it must be because it's so centrally focused on Miles, Julian and Sloan that we get nothing of the other arcs, but whatever. That means that we can really do a good job examining this plot thread. And this episode is fantastic -- Miles and Julian go on one last big adventure to stop Section 31 and it's INCEPTION! BRAAHHM! Anyway, everyone's just on top of their games, but the finest scene of all is the one where Miles and Julian think they're going to die and Julian tries to get Miles to admit he likes him "just a little bit more" than Keiko. I love these guys, their friendship, and this show. Glorious episode.

"The Dogs of War"

Some movement on the Cardassian Revolution Front (I love Damar, Folk Hero), some movement in the Sorrow of the Siskos Saga, but mainly this is about wrapping up the Ferengi plotlines. I like the way this happens -- it's unexpected that Nog ends up as Nagus, but it's not totally out of the blue in retrospect with the way things had been going. And I love Quark's righteous indignation, that his bar is the "last outpost" (har har) of the true Ferengi Way. I had to stop the episode after he quoted Picard I was laughing so hard. All in all, while a lot of stuff happens this hour, it's basically the deep breath before the plunge.

"WHAT YOU LEAVE BEHIND"
Now THIS is how you end a show. Undoubtably the BEST Trek finale bar none. "Endgame" should've been structured more like this, with Voyager getting home with a half-hour to spare in the episode for some fucking denouement. "What You Leave Behind" is nearly perfect. We get our big space battle, we get our action climax, we bring the Emissary's arc to a close with our Series Protagonist grappling our Series Antagonist into the fires of hell, and we get to wrap-up and see where everyone's lives go. The montages were really great, too, despite lack-of-Jadzia. But yeah, everything wraps up fantastic.
That being said, I have three criticisms:
We should've seen the Battle of Cardassia Prime. Yes, two space battles in one episode is expensive (they already use a lot of stock footage in this episode), but we essentially get to Cardassia, see a ton of ships, we get our orders, then Odo goes down and links with the Founder and its over. It feels too easy.
Same with Dukat vs. Sisko. Sisko should've gotten some powers from the Prophets to match Dukat, and there should've really been a Battle of the Emissaries before the dip into the Fire Caves. As it is, Dukat is kicking Sisko's ass, Winn distracts him, then TACKLE and its over. Again, too easy.
Finally -- what about BAJOR? Sisko was SENT to DS9 in the beginning to get Bajor into the Federation. While it would be ridiculous to ask for Bajor to join up like the Day the war ends, it should've been addressed a bit, like Ross saying "well, Colonel, I wouldn't be surprised if we saw Bajor's entry into the Federation finalized within a year" or something like that.
But these are minor quibbles. Best Finale Ever. Best Trek Ever.

Gonna miss it.

Monday, January 23, 2012

2012 Is Best Year

If the world ends this year, I think I'll be cool with it. I'm having a great time.
I got a pipe for Christmas, and it's made my unfortunate smoking habit (damn you Matt!) a thousand times more enjoyable, not to mention classier.
I'm directing an awesome 22-min drama, the biggest project in my 2-year film school program, making it the biggest film I've ever directed and essentially what the past four years of my schooling has been building up to. I'm totally going all pulp noir comic pop Hitchcock on it, too. It's gonna be great. It's a psychological thriller written by Jackie Nicolls (http://www.wix.com/jackienicolls/film <-- jealous of this site a little!). She's great. And if the world ends this year, I can successfully have made an awesome student film but not have to worry about surviving in the real world!
Despite no one reading it, I've been having a blast writing Bat to the Beginning , renewing my journey through Golden Age Batman has been fun, satisfying and inspiring. Batman is awesome, writing about Batman is awesome, but it would be awesomer if I knew people were reading me write about Batman.
So many great movies are coming out this year, it's kind've like Nerdvana. "The Avengers", "The Dark Knight Rises", "Skyfall", etc.
Finally, what I am most thankful for is Sarah Dorchak (http://raw-sugar-adventures.blogspot.com/), who I've now been dating for almost three years. She's the greatest thing on two legs and the light of my life. She's not only smart, funny, geeky, and a writer, she's jaw-droppingly gorgeous.

So sure, the world can end in 2012. I'd have no regrets, because life is grand. But bollocks to those counting on it, too -- because not only is that all bullshit, but frankly I've got a life to build, and I plan on every minute being better than the last. So here's to years of success and achievement!! Because why devote your time to anything less?

Monday, November 21, 2011

Revenge of "Dime a Dozen": The Origin of "Bat to the Beginning"!

Greetings and salutations, ladies and germs! Big announcement from this oft-neglected and scatterbrained blog. Originally beginning as Dime a Dozen, this blog was meant to compare and contrast Golden Age and Modern Age comicbook storytelling by reviewing appearances of prominant characters in both periods, showcasing the difference between the era of 10-page, four-color, 10 cent storytelling and the current day style of 12-issue, 22-page, computer coloured, $3 epics. The blog started by reviewing Batman comics, and never really moved away from that. Of the two eras, I had more fun writing the Golden Age reviews, and felt they were more successful overall because they were, paradoxically, "newer" (in the sense that reviews of "Year One" and "Dark Moon Rising" from Frank Miller and Matt Wagner are everywhere on the net), but the blog itself never really became what it was supposed to be. Meanwhile, I got busy and stopped updating it as much as I should have. In an attempt to motivate myself to update more, I changed the title to "Rowe Rowe Fight the Power" (an online identity of mine), and generalized the blog more, adding my movie reviews, my TV reviews, and my general ramblings. But while that got the thing more content, I think it hurt the blog because now it was all of the place.
Which brings us, appropriately enough, back to the beginning. Bat to the Beginning will launch as a spin-off blog, and the spiritual successor to the original feel of Dime a Dozen.
Playing to my interests and strengths, Bat to the Beginning will review Golden Age Batman comics, from the beginning and moving forward. Old Golden Age Batman posts from here will be reposted there, and then the blog will continue from where I left off (Detective Comics #39). Meanwhile, this blog will continue to be the home for movie reviews, archived Star Trek reviews, and rants and ramblings.
I hope that this move will enable Bat to the Beginning to be stronger, more focused, and more successful overall as a blog.
Here's the link: goldenagebat.blogspot.com